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sprintboot

黑马程序员SpringBoot教程https://www.bilibili.com/video/BV1Lq4y1J77x 入门 pom依赖 12345678910111213141516171819<!--SpringBoot工程需要继承的父工程--><parent> <groupId>org.springframework.boot</groupI
2024-11-02
#BE

BEACKEND

GitHub - chaofengdev/shangting-lease: 尚庭公寓完整源码 https://gitee.com/tglx/hello-mp.git hong 项目经验,开源项目 https://www.bilibili.com/video/BV1yJ411S7Wu root pwd : 12345678 MYBATIS PLUS CREATE project 数据库
2024-10-01

DesignPatterns_State

This structure may look similar to the Strategy pattern, but there’s one key difference. In the State pattern, the particular states may be aware of each other and initiate transitions from one state
2024-07-04
#DesignPattern

glide

QuestionThis article has many flowcharts to introduce the principleshttps://mp.weixin.qq.com/s/ZjKkTJ5GpP8e2BnttiJEiAhttps://juejin.cn/post/6882536990400020494 Glide使用什么缓存机制LRUcache底层实现 glide和OkHttp的任
2024-07-03
#Library

Bitmap

Studying bitmap involves understanding how bitmap images are represented, stored, and manipulated. Here’s a guide to help you get started: Understanding Bitmap Basics Definition: A bitmap (or raster
2024-06-28
Computer Composition principles

Bits and Bytes

https://web.stanford.edu/class/cs101/bits-bytes.html Bit a “bit” is atomic: the smallest unit of storage A bit stores just a 0 or 1 ByteGroup 8 bits together to make 1 byte e.g. 0 1 0 1 1 0 1 0 One
2024-06-28
Computer Composition principles

LifeCycle

https://developer.android.google.cn/topic/libraries/architecture/lifecycle 解藕页面与组件 解藕Service与组件 ProcessLifecycleOwner监听应用程序生命周期 解藕页面与组件12chronometer = (MyChronometer)findViewById(R.id.chronometer
2024-06-26
JETPACK

Android Safe

Android隐私正则应用市场 https://juejin.cn/post/7113767096579784734 proguard https://juejin.cn/post/7104539442739838983
2024-06-19
ANDROID

Design Pattern Strategy

https://refactoring.guru/design-patterns/strategy https://design-patterns.readthedocs.io/zh-cn/latest/behavioral_patterns/strategy.html Class UML behavioral design patterns The Strategy design pattern
2024-06-18
DesignPattern

DesignPatterns Adatper

The Adapter Pattern can be implemented in two main ways: Class Adapter and Object Adapter. Both serve the purpose of adapting one interface to another, but they do so using different approaches. Objec
2024-06-13
DesignPattern
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